Both are highly interactive, both are relatively expensive to produce and distribute (and in today's iffy economy that makes both pretty risky endeavors), but the techie-toys are clearly designed to appeal to kids, while the "green" or retro toys are targeted at parents.
I wonder if they are as mutually exclusive as they might seem at first glance? I think the two ends of the spectrum are moving together, and hopefully that is not just because I went to grad school with people who wired up ceramic pots and made them into robots.**
There is something so delightfully tangible about both a wooden toy that takes touch and imagination to come alive and a toy that lights up and changes and maybe even morphs into a new toy based on how you play with it.
There is something so delightfully tangible about both a wooden toy that takes touch and imagination to come alive and a toy that lights up and changes and maybe even morphs into a new toy based on how you play with it.
Which brings me to another great and thought-provoking piece, the NY Times Magazine article about the necessity of play. I love that there is a National Institute for Play! Go Stuart Brown (director), and go to the toy designers who are taking play seriously.
** in case you are wondering, I never thought that was a particularly good use of either technology OR ceramic pots
** in case you are wondering, I never thought that was a particularly good use of either technology OR ceramic pots