For those of us who are interested in how people perceive technology use by preteens and teens, Brown uses some wonderful language that can be used to show parents the positive aspects of behaviors even when on the surface it might look "dangerous" or "risky."
In this interview Brown and Tippet attempt to connect the dots** between what is happening outside on the playground with what happens inside on the screen (be it TV, computer, video games, etc.), but more can be said on this subject. To his credit, Brown hesitates to make too many assumptions w/r/t what is "good" or "bad" about screen time, however he does highlight interesting discoveries by neuroscientists about the need for body movement in three-dimensional space to activate certain parts of our brain, suggesting that catatonic video gaming is not going be interpreted by the brain as "play" and therefore might not have clear benefits. Perhaps the new breed of active video games, like Dance Dance Revolution or Guitar Hero, touch this sector of our brain better than navigation games like Grand Theft Auto? Just a thought.
More to listen to: Paul Holdengräber from the New York Public Library hosted an evening with Krista Tippet and Stuart Brown on January 29, 2008. They posted an audio transcript, but I haven't listened to it yet.
UPDATED: additional story about the psychological benefits of old-fashioned play on NPR
** this section of the interview is about 35 min. in on the podcast
** this section of the interview is about 35 min. in on the podcast